Post by dravite on May 9, 2016 22:32:10 GMT
Another Dravite Fusion I got finished. This one is with my friend on DA AccursedAsche's Gem, Fluorite. My third Dravite Fusion so far.
This Dravite + Fluorite Fusion is called Charoite.
First, a link to Fluorite's reference page. --> accursedasche.deviantart.com/art/Fluorite-564137070
Now for Charoite.
Name: Charoite
Race: Fusion Gem
Gender: Genderless (referred to as a she)
Gemstone(s): Charoite, Dravite, Fluorite
Weapon: Railgun
Description: Charoite is the result of Dravite fusing with Fluorite. She is very tall, about the size of Rainbow Quartz, and is a Fusion with a lack of many extra appendages, much like Rainbow Quartz and Garnet.
Charoite wears a sort of Tactical Mask used for sniping, made from Fluorite's visor and Dravite's mouth-guard combined and reshaped. Underneath, her face has 4 eyes. Her hair is styled into three tapering ponytails, crossing both Dravite and Fluorite's hairstyles. She only has 2 arms, the left one having a different shaped hand with 6 fingers on it, and the right arm being her Railgun Arm. Both arms have shoulder pads like Dravite, except reshaped. Her outfit combines both Fluorite and Dravite's outfits, and is different colored on the right and left sides, much like Fluorite's color scheme. There is an opening on the belly area for Fluorite's Gemstone. She has only 2 legs, but with 2 feet on the end of each leg as opposed to just 1, and each have Hover Skates on the bottom of the feet.
Her Gemstones are located at the kneecap (Dravite’s) and the Belly (Fluorite's).
Personality: Charoite still retains Dravite's adventurousness with Fluorite's cockyness, though can still be a bit cowardly like Fluorite and panics easily, though in less of an amount than Fluorite does, partially due to Dravite's part taking over. Since both are very competitive, and both know what it is like to be a Homeworld refugee, this increases stability of the Fusion, and they rarely act like two people sharing the same body due to this. Often times she acts like she is better than others, and she has been known to rush into things and tends to underestimate situations a bit, thinking that she is fast enough or can shoot good enough to solve the problem. In fact, the very fact that she is a Gem Fusion makes her overconfident in her abilities at times, which can be problematic to her at times.
When not fighting, Charoite likes to skate with her Hover Skates, or show off her target shooting things like by shooting cans or pre-placed targets. She is exceptionally fast.
In battle, Charoite acts like a sort of Run and Gun Sniper. Her Railgun with its great range and piercing shots can easily pick off foes from far away, many times before they even notice. Due to her speed and Hover Skates, she isn't the "Camper" type of Sniper, but rather quickly runs around multiple positions before and after making her shot. She then uses her Tactical Mask to ascertain enemy positions, line up her shot just right, and quickly pick them off. There's no escape once Charoite has your in her sights.
Like Fluorite, she also specializes in reconnaissance, being able to scout out territory quickly and find out what's ahead, then escape before she is noticed.
However, she has very few means of dealing with enemies up close, and is rather weak when faced against head-on. Usually she panics at situations like this, for another Fusion Gem could easily take her on if they found her position and attacked her from close range.
Abilities: Like all Gems (and most Gem Fusions) Charoite possesses abilities such as agelessness, shapeshifting, can summon a Gem Weapon, can bubble objects for stasis, and can retreat to her gemstones to regenerate should she take too much damage (though resulting in De-Fusion from it).
Charoite's weapon is a Railgun that is permanently attached to her right arm. It is made by combining Fluorite's Cannon Arm with Dravite's Weaponized Hoverboard. The weapon has parts of Dravite's Hoverboard visible as the Railgun Barrel and main body. For this, the parts that usually go to the thrusters on Dravite's Hoverboard instead divert their power to firing and charging the projectile fired with exceptional range and speed. The weapon has to be charged first before firing, resulting in lower firerate, but hits quite hard.
Charoite's Railgun works like a Sniper Rifle in ways. It can fire from very long distances, being able to hit targets from even 5 miles away with considerable accuracy. Also, the weapon is a "piercing shot," meaning that it passes through most targets it hits, allowing it to attack multiple enemies in a row (think like weapons such as the Sniper, Beam Rifle, and Spartan Laser from Halo, or like the Plasma Beam in Super Metroid, and other such piercing weapons). On top of that, like with Opal's explosive arrows, the shots from Charoite's Railgun can also bubble enemy Gemstones when she shoots them, also very useful. It does not have an overload function like Dravite's Hoverboard, as for that sort of goes with the Railgun Charge-up time here.
Charoite also wears a sort of "Tactical Mask" made from Fluorite's Visor with Dravite's Mouth-Guard. The Mask has a sort of built in Optical Lens that allows Charoite to zoom in from a distance and assists with targeting. This helps with her sniping, so that she can land her shots on the spot. The mouthpiece of the mask also opens up too.
As one of her unique abilities, Charoite also has an upgraded version of Fluorite's Skates on her feet. The Skates are upgraded into a pair of Hover Skates. When active, the bottoms of her feet all glow and she levitates about 2 feet off the ground, and allow her to skate at great speeds too. Combined with Dravite's own heightened running speed, Charoite can run (or more specifically, skate) at about 50 MPH, and she can also use her Hover Skates to float on top of surfaces like water, and can glide with them too (but not fly). This greatly increases her mobility better than both Dravite and Fluorite have.
Charoite can also sort of attack with them too. Using the repulsors of the Hover Skates, she can do a sort of "blast kick" that pushes foes back. Unfortunately it isn't very powerful of a melee attack, but can be used to fend enemies off and possibly make an escape if needed.
Charoite also glows under UV lights, just like Fluorite. Sometimes this has accidentally given away her position when sniping.
Charoite's fighting style is a sort of "Run and Gun Sniper" fighting style. She runs to and fro from different positions, not really "camping" at a single spot, and shoots enemies from a distance with her railgun with superb accuracy. A great Fusion Gem for area control and sharpshooting.
However, she is not the best when fighting close-up. Her blast kick isn't the strongest, and her Railgun can be hard to use up-close, much like Fluorite, though less like Dravite. Also, though more resilient than a typical single Gem, her defense is rather low for a Gem Fusion (much like both Dravite and Fluorite have). She actually shows cowardice when engaged head-on, usually just trying to escape and find somewhere to take them out from a distance, and is not much when engaged close-up.
Stability: Charoite turns out to be rather stable, about as stable as Rainbow Quartz. The fact that both Dravite and Fluorite share similar qualities helps keep them more like a single Fusion Gem most of the time. Thankfully though, she isn't too stable, but occasionally she does lose her individuality, but she often remembers who she is composed of quickly .
Though one thing that can really make her lose her grip is fear. Fluorite is shown to be a bit of a coward, especially when she finds out she underestimated an enemy or went in too overconfident, unlike Dravite who isn't as much. This extreme emotion can usually lead to Charoite De-Fusing when she panics too much and feels really threatened.
Nicknames:
Blitz Shooter (Herself)
Giant Woman (Steven)